2020. 2. 16. 08:00ㆍ카테고리 없음
Changes within the latest version are emphasized in text. Game:. New resource options have been added: 'Unlimited' and 'None'. New game variants 'Hyperactive', 'Hybrid' and 'Extreme' have been added. Maps from Omega patch are now officially supported. A bug of EE that allowed players to crash the EEC and AOC process of each other player in a multiplayer session got fixed (Gate crash). The lobby now creates a notification whenever a whisper message got received, also when tabbed out.
New languages are now supported (especially in AOC), e.g. Portuguese. The main menu and lobby are now displayed in the user's default resolution. A new CDKey system has been established. Multiplayer:.
A new more instructive UI is now shown during initialization instead of just a freezing interface. Furthermore, it should not infinitely freeze any longer in case there appears an error. HostPingRIP.txt has been removed/replaced by NeoEE.cfg.
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Due to auto portforward-detection, changing any additional options when forwarding game ports shouldn't be necessary any more. An UPnP port forwarding implementation got added (for all compatible routers/modems that support it). In some cases, the host/game captain can now be transferred even if he has to rely on RIP hosting. AOC now supports RIP hosting.
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Is the complete real-time strategy game, so offering up an expansion can be problematic from the get go. How do you add to a game that already covers from prehistoric time to the 22nd century? Unfortunately the answer is to sell a handful of interesting additions and one poorly carried-out epoch and sell it for way, way too much.Art of Conquest offers hardcore EE players the chance to battle in a Space Age Epoch which occurs from 2200 to 2300 A.D. This latest age offers up a measly five new units in the new class of unit, the space ship.
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All of these space ships are pretty similar to seagoing vessels. The age also includes a space dock, space turret, spy satellites and robotic farms.Space combat is also quite disappointing, behaving almost exactly like sea combat.